Finally Another Mode7 Game
Good to see more Mode7 games out there. Awesome job man.
Finally Another Mode7 Game
Good to see more Mode7 games out there. Awesome job man.
cheat code!
Press Alt and Print Screen, open Paint, then press Ctrl+V. :-)
Interesting idea, but it's been done before... it's not much more than a quiz game with a little twist. Easy to cheat in, too...
how did you get the samples to load?
I've done an emulator in Flash myself, and what limited for a long time was the gfx capabilities (fixed in Flash8 with BitmapData).
I reckon you have been faced with a similar problem but for sound...
How did you get the samples to load? how do you change the sample properties (i.e. pitch)? Does AS3 support load of binary data, and has better manipulation abilities?
Anyways, great work on this, bravo!
You will be able to see everything in a few weeks when I will release the library with support for .XM, .IT and .S3M :D
As for loading sound in flash 9, it is a bit tricky. Adobe release what it called ByteArray but you cannot simply load sound from it. What you can do however is load a SWF from that ByteArray, so to load a sound you created, you create a SWF with your sound playing in it. :)
I know my English is bad but I hope you understand what I meant ._.'
Thanks for the review !
wonderful
This is a wonderful implementation of a Mode7 engine, put to use in an original context. The art and music are fantastic as well. This is such a great package! It's very inspiring, I've done mode7 as well but I'm very far from this. Good job!
Congrats for releasing it!
Good job, you've finally released your pure code game. It works beautifully! I like how you've added a perlin noise in the background (I <3 perlin). I'm impressed by your progress in a few months (from back when the API collab started), so definitely keep going at it!
thanks a lot newsdee, and thanks for the AS help along the way
Turned out great
It's a shame the collab didn't go through, however you have at least come up with this nice little game. I'm glad to see it submitted!
It's a shame that there are no sounds, however the filesize is great for the game it is. It turned out very well, and you can use this as a preloader game now. :-)
I have no doubts that you have learned some new AS techniques through this project, so the collab did have some productive outcomes after all. Keep up the good work!
Nice to see the API dress-up completed!
I remember you mentioning starting an API dress-up for the (now dead) API collab. And here it is, combined with a fun game. Congrats on another sweet pure code jewel.
The graphics must have taken forever to draw and integrate through APIT. I agree with your comment (somewhere, review response?) that API games will have a though time in scoring unless they get better graphics. I think we're not too far though. I only wish we could generate sounds as well..
Yeah, that would be cool. Closest I've come is to use tiny snippets (microseconds) of sound (see: Chalice) and loop them to produce a certain pitch - it's quite possible to produce 8-bit-ish tunes for a very small filesize that way, but unfortunately not pure code
very nice
I've played your previous version and you did a good job in improving it. Only one thing... I've found pressing space distracting, you could easily make the transitions mouse controlled as well to give more flexibility to the player. The color changing was a nice gameplay twist, too. Keep up the good job!
lol, well i had to do something new with the gameplay didn't I ^_^
Fantastic
Another great submission by the master of KB games, who has surpassed himself with this one. There is an amazing attention to detail (the cart bouncing off the screen sides!), and everything is very tightly packaged together. I know full well the constraints of doing an API game so I can honestly say that this is greatly under-rated with its current score. Only criticism? The intro text was a bit too long; you could maybe put instructions in-game. Anyways good job!
Thanks, I appreciate the fact that a coder like yourself enjoyed the game. I'll think about having in-game instructions for future games, although it would be tricky with API
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Joined on 1/21/05