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8 Game Reviews w/ Response

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how did you get the samples to load?

I've done an emulator in Flash myself, and what limited for a long time was the gfx capabilities (fixed in Flash8 with BitmapData).
I reckon you have been faced with a similar problem but for sound...
How did you get the samples to load? how do you change the sample properties (i.e. pitch)? Does AS3 support load of binary data, and has better manipulation abilities?
Anyways, great work on this, bravo!

Starburst997 responds:

You will be able to see everything in a few weeks when I will release the library with support for .XM, .IT and .S3M :D

As for loading sound in flash 9, it is a bit tricky. Adobe release what it called ByteArray but you cannot simply load sound from it. What you can do however is load a SWF from that ByteArray, so to load a sound you created, you create a SWF with your sound playing in it. :)

I know my English is bad but I hope you understand what I meant ._.'

Thanks for the review !

Congrats for releasing it!

Good job, you've finally released your pure code game. It works beautifully! I like how you've added a perlin noise in the background (I <3 perlin). I'm impressed by your progress in a few months (from back when the API collab started), so definitely keep going at it!

mofongo9 responds:

thanks a lot newsdee, and thanks for the AS help along the way

Nice to see the API dress-up completed!

I remember you mentioning starting an API dress-up for the (now dead) API collab. And here it is, combined with a fun game. Congrats on another sweet pure code jewel.
The graphics must have taken forever to draw and integrate through APIT. I agree with your comment (somewhere, review response?) that API games will have a though time in scoring unless they get better graphics. I think we're not too far though. I only wish we could generate sounds as well..

Denvish responds:

Yeah, that would be cool. Closest I've come is to use tiny snippets (microseconds) of sound (see: Chalice) and loop them to produce a certain pitch - it's quite possible to produce 8-bit-ish tunes for a very small filesize that way, but unfortunately not pure code

very nice

I've played your previous version and you did a good job in improving it. Only one thing... I've found pressing space distracting, you could easily make the transitions mouse controlled as well to give more flexibility to the player. The color changing was a nice gameplay twist, too. Keep up the good job!

Chris responds:

lol, well i had to do something new with the gameplay didn't I ^_^

Fantastic

Another great submission by the master of KB games, who has surpassed himself with this one. There is an amazing attention to detail (the cart bouncing off the screen sides!), and everything is very tightly packaged together. I know full well the constraints of doing an API game so I can honestly say that this is greatly under-rated with its current score. Only criticism? The intro text was a bit too long; you could maybe put instructions in-game. Anyways good job!

Denvish responds:

Thanks, I appreciate the fact that a coder like yourself enjoyed the game. I'll think about having in-game instructions for future games, although it would be tricky with API

Good effort but needs improvement

That's a pretty cool idea for a game, but your interface needs to be improved. For example, if you select basic attacks with the keyboard, one would expect to use keys to select the rest (not the mouse). You could script a "cursor" that moves to the sub selection by choosing "enter" or "right". Anyways keep working on this as you are on the right track!

MarioRed responds:

deffinettly need improvement i know

Great use of the API

This game is a fantastic example of how to use API functions for an oldschool look (reminds me of the LOGO days). The game itself looks very polished and feels tightly coded (very responsive). An example for other Flash game makers, good job!

Denvish responds:

Thanks for the appreciateion, I appreciate it appreciatively

a suggestion

Don't try to reinvent the wheel... From your comments I see this is an attempt to replicate MS Paint in Actionscript. This is pretty hard and you are going to end with something most users have anyway. I would recommend that you add a twist to it. Like checking how close you drew to a template (hard to do, I know). OTOH, if you want to take it the Paint route and learn relevant scripting, you could try scripting a color palette that offers much more colors (changing the hex values).

Gutya-1 responds:

Thank you for this very informative review, i will take your ideas into consideration.

work. sleep. code. repeat.

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