Movie does a disservice to the music
The Scatman song is great, but the movie does not do it justice. There's not enough things moving to it, and some bits felt like random animations with no relation to the song.
John Scatman was a guy who stuttered and decided to make music out of it. "Scat" is a jazz term in which the human voice are used as instrument playing sounds (beep boop etc). The song is about overcoming your hardships the same way the guy did (he was ashamed of his stuttering, but made a signing career out of it).
Not only this was great, but I think it was an excellent idea by the Korea tourism board. I wish you would submit your other works here as well for others to see (the Cherry Filter videos on your site are very fun!), but I'm not sure they will be fully appreciated by an US audience. Anyways looking forward to number three! Good luck in the world cup!
You've managed to tell a great story in 15 minutes. That's a fantastic accomplishment. But some parts were confusing, and some transitions did not make much sense.
It was not very obvious why the guys were fighting in some kind of dream-space (cyberish-looking) out of a sudden. First-time viewers (like myself) will have trouble understanding who's who. The voice acting could have been better too, but I understand you did with what you had at hand so you could get your vision out. Last but not least, some of storyline is very cliche'.
But thanks to the cliches, you get the point anyway. So overall, you do get what's going on. Much more importantly, you've managed to give in 15 action-packed minutes as much content as many animated series deliver in several 30-minutes episodes. For that, you deserve the highest scores, and my critiques aboves are only in hopes that your next one will be even better!
Finally Another Mode7 Game
Good to see more Mode7 games out there. Awesome job man.
Press Alt and Print Screen, open Paint, then press Ctrl+V. :-)
Interesting idea, but it's been done before... it's not much more than a quiz game with a little twist. Easy to cheat in, too...
how did you get the samples to load?
I've done an emulator in Flash myself, and what limited for a long time was the gfx capabilities (fixed in Flash8 with BitmapData).
I reckon you have been faced with a similar problem but for sound...
How did you get the samples to load? how do you change the sample properties (i.e. pitch)? Does AS3 support load of binary data, and has better manipulation abilities?
Anyways, great work on this, bravo!
You will be able to see everything in a few weeks when I will release the library with support for .XM, .IT and .S3M :D
As for loading sound in flash 9, it is a bit tricky. Adobe release what it called ByteArray but you cannot simply load sound from it. What you can do however is load a SWF from that ByteArray, so to load a sound you created, you create a SWF with your sound playing in it. :)
I know my English is bad but I hope you understand what I meant ._.'
Thanks for the review !
Reminded me of witch hunter robin
A great piece of work! It would totally go for a menu, or part of an adventure game (walking around on the streets). It has a slightly dark and mysterious mood that reminds me of one the songs from the Witch Hunter Robin soundtrack (I forgot the name, it's not "Shell").
This is my favorite in your ST collection so far, because it's a departure from the heroic themes of the others (good for "save the world" FF-type RPGs, but less suited for "evil lurking at the brink of our reality" adventures a la Gabriel Knight, Shadow of the Comet, or Resident Evil...).
A very enthousiastic 5/5!
Glad you enjoyed it, I certainly enjoyed making it. I've got a LOT of other stuff like this that may or may not go into some FPS games right now- if not, I'll be sure to give them to Newgrounds.
Thanks for the great review!
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